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Matt 'zl1corvette'
Positions - Mapper : Coder : etc...
I joined up with Chex Trek right at the beginning. I had just finished my last Enemy Territory map and was messing with DooM 3. I looked at a bunch of mods thinking maybe I could help 'em out, but then Stoney showed my the light. I loved Chex Quest when it came out, and still like it. I have found myself as a level designer and coder for Chex Trek and am loving it. Zorch on!

 

Tom 'SadisticTheory'
Positions - 3D modeler : Concept Artist
Hey everyone, my name is Tom. I've been playing videogames since I was in oh, 2nd or 3rd grade. Basically it started out with Super Mario and I was hooked. I enjoy computers, music, art, target shooting, and hanging out with friends and such. As far as modding goes, I've been interested in it for a while and I've dabbled in just about every field of Doom 3 modding before settling in as a modeler. I played the Chex Trek Alpha 1, and seeing how I loved the original so much I saw it as a great opportunity to try and put my modeling skills to good use.

 

Scott 'StoneyDumples'
Positions - MODleader : 2D Artist : Texture Artist
I'm Stoney Dumples, the MOD Leader for Chex Trek. I've been a DooM editing junkie since '96. The mere thought of editing a videogame was so fascinating to me. Though I really liked rampaging through the depths of deimos with a shotty, I always found myself going back and making my own textures and baddie sprites that were a lot happier then what came with DooM. I eventually discovered something amazing... Chex Quest was really just DooM in disguise. I was amazed with the effort Digital Cafe put into making such a dark demonic game so happy and still be fun. Once I heard that DooM 3 was to be released, I immediately thought of the many MODs that were released for the original DooMs. Chex Quest was of course one of my favorites so I waited and waited for someone to start a mod based on this instant classic. After about six months of waiting, no one even mentioned it... so I started making one myself. Eventually, it became what we have today with so much more to do. This is the beginning of a good thing.

 

Bryan 'bhenderson' Henderson
Positions - Animator : Cinematic Co-ordinator : Script Writer
I'm Bryan Henderson, and I am the cinematic coordinator, animator, and writer for the team. I have been creating game cinematics ("machinima") since Quake 1. My past work includes: Rick Jones 1 and 2, some experimental work with Doom3, and the cinematics for Classic Doom for Doom 3. And like many people, I played Chex Quest back in the day.

 

Jerick
Positions - Art : Story Line : Character Development : Hi-Res Modeller
I am called Jerick. My primary purpose is to aid others in the quest of "vegetation". This is a task and purpose which I hold dear to me with some pride and honor. To translate: I am here to create! Games, movies, comics, whatever! Upon hearing of Chex Trek, I felt a wave of intrigue enter the cerebral cortex and a yearning to take part of the project. Perhaps a few of the older visitors and team members recognize my name. For a period of time I was out of commission and was unavailable to provide much help at all, but now I can and I will. My assigned task here is art direction and hi-res modeling. I'm looking forward to working with the Farceware team on this undertaking because like most (if not all) of the others: Chex Quest has it's own well kept shrine in the nostalgic part of my Brain. Be happy and remember that games are there to be enjoyed!

 

Other people that have helped.

Brain Trepaning
For our Flemoidius Commonus enemy model.

Strider
For help with the Mac OSX and Linux builds.

Mighty Pete
For his wickedly cool sky used in the storage ship level.